Throwback Review - Super Street Fighter II: The New Challengers
Remember those days when #Capcom didn't milk us for every dime we have by selling us the same game over and over again...? (wait a min....) #StreetfighterII
Super Street Fighter II: The New Challengers
Platform: SNES, Sega Genesis, Arcade, PlayStation, Sega Saturn, etc.
Release Date: September 10, 1993
“A New Challenger Awaits
For two years, they have reigned supreme. Twelve of the most gifted fighters from across the world have battled each other in the World Warrior tournament. But the time has come for them to step aside – Now is the time of the New Challengers!
Cammy, Dee Jay, T. Hawk and Fei Long have earned the right to enter the World Warrior Tournament. Each of them possesses a lethal combination of martial arts skills that they believe can destroy M. Bison. But can they survive the original Street Fighters and their new abilities? Only the true Street Fighters among you will find out!”
What is it?
Super Street Fighter II: The New Challengers is one of the many incarnations of the game Street Fighter II. What mainly sets this one apart from the rest of them is the inclusion of new playable characters (Cammy, Dee Jay, Fei Long, T. Hawk), Plus you have boss characters Balrog, M. Bison, Sagat, and Vega at your disposal.
- More Characters
- Introduced new game modes like Tournament, Time Attack
- Not such a big leap over the previous versions of the game
- A lot harder than I remember
- Graphics feel dated (at least now it does)
- I miss the super meters
It felt nice playing classic 2D fighters again. Street Fighter is a series that always hits me with nostalgia when I pick it up. This one in particular I remember playing the most when I was a kid. I had some of the other incarnations of SFII but this one is what really got me into SF Games. My favorite character has always been Ken though I still use the other Shotou characters. While there are some balancing issues with the game overall I still enjoy playing it.
18.79 / 25